State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2021

Top 5 Casual Games on Android in UAE: Q2 2021 Performance

Discover the performance trends of the top 5 casual games on the Android platform in the UAE during Q2 2021, including insights on weekly downloads, revenue, and active users.

Top 5 Casual Games on Android in UAE: Q2 2021 Performance

During the second quarter of 2021, the top 5 casual games on the Android platform in the United Arab Emirates showcased varied performances across weekly downloads, revenue, and active users. Here’s a closer look at how each app fared:

Yalla Ludo - Ludo&Domino from Aviva Sun experienced notable fluctuations in both weekly revenue and downloads. Revenue peaked at approximately $79K in late April and maintained a steady range between $60K and $75K through June. Downloads showed significant growth, reaching around 22K in late June, up from 6.2K at the end of March. Weekly active users increased consistently from around 136K in late March to approximately 187K by the end of June.

King's Candy Crush Saga saw stable weekly revenue, hovering between $7.8K and $9.9K, with a slight peak in late May. Downloads remained relatively steady, ranging from 5.3K to 7.4K, with a minor increase in early June. Weekly active users remained fairly stable around the 125K to 127K mark throughout the quarter.

Jawaker Hand, Trix & Solitaire from Jawaker presented a consistent revenue stream, peaking at $9.3K in late March and maintaining around $7.2K to $9K through late June. Downloads were modest, averaging below 1K per week, with the highest being 865 in late March. Active users showed a slight decline from 13.2K in late March to approximately 12.6K by the end of June.

Gardenscapes by Playrix showed modest weekly revenue, peaking at $7.5K in late March and staying within the $5.2K to $7.4K range through June. Downloads were relatively low, averaging around 2K to 3.9K weekly. Active users saw a gradual decline from 33K in late March to approximately 19.7K by the end of June.

TopTop: Games&Chat from Social Game Lab had varied weekly revenue, peaking at around $9K in late March and experiencing a decline to approximately $3.9K by late June. Downloads saw a peak of 3.1K in mid-May but dropped to around 1.1K by late June. Active users fluctuated, peaking at around 21K in late May but dropping to approximately 12.7K by late June.

These insights are based on data from Sensor Tower, where more detailed analytics and trends can be found.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021